Probably Stolen starting scenarios change your initial goods, equipment and risk. For a first run, choose Apprentice to learn several trades or Water Merchant to use the demo's starting test-and-purification kit. Rock Bottom starts with nothing and is the hardest opening.

Probably Stolen starting scenarios in the demo

The Steam demo listing describes three standard scenarios plus a hardcore mode. Water Merchant begins with a water testing and purification kit. The October 19 demo update also lets players reach the retired Aquafarmer through Wild's Network, although Aquafarmer is announced as a separate starting scenario for 1.0.

Nine announced 1.0 starts

ScenarioStarting focus

Apprentice

Generalist introduction and gradual upgrades

Water Merchant

Testing, purification and relabeling

Fence

Trading stolen stock while managing Security exposure

Rock Bottom

No starting resources; maximum difficulty

Hydroponic Farmer

Growing crops with starter farming equipment

Gunsmith

Firearms, ammunition and a Class 1 permit

Chemist

Lab equipment and chemical recipes

Rat Wrangler

Raising rats

Aquafarmer

Tilapia, fish food and recirculating tanks

Pick a start for your first run

If you want a low-complexity introduction, begin with Apprentice. Choose Water Merchant if you want a focused quality-testing trade; follow the first-week loop so water equipment does not consume the rent reserve. Choose Rock Bottom only when you are ready to build inventory from zero. The Aquafarmer route explains the fish-tank system already available through the demo upgrade.