Probably Stolen starting scenarios change your initial goods, equipment and risk. For a first run, choose Apprentice to learn several trades or Water Merchant to use the demo's starting test-and-purification kit. Rock Bottom starts with nothing and is the hardest opening.
On this page
Probably Stolen starting scenarios in the demo
The Steam demo listing describes three standard scenarios plus a hardcore mode. Water Merchant begins with a water testing and purification kit. The October 19 demo update also lets players reach the retired Aquafarmer through Wild's Network, although Aquafarmer is announced as a separate starting scenario for 1.0.
Nine announced 1.0 starts
| Scenario | Starting focus |
|---|---|
Apprentice | Generalist introduction and gradual upgrades |
Water Merchant | Testing, purification and relabeling |
Fence | Trading stolen stock while managing Security exposure |
Rock Bottom | No starting resources; maximum difficulty |
Hydroponic Farmer | Growing crops with starter farming equipment |
Gunsmith | Firearms, ammunition and a Class 1 permit |
Chemist | Lab equipment and chemical recipes |
Rat Wrangler | Raising rats |
Aquafarmer | Tilapia, fish food and recirculating tanks |
Pick a start for your first run
If you want a low-complexity introduction, begin with Apprentice. Choose Water Merchant if you want a focused quality-testing trade; follow the first-week loop so water equipment does not consume the rent reserve. Choose Rock Bottom only when you are ready to build inventory from zero. The Aquafarmer route explains the fish-tank system already available through the demo upgrade.