The Probably Stolen appraisal guidebook starts from an item's base value, changes it for the visible attributes, then applies any set bonus and the listed minimum value. If a customer says your estimate is too low, check for a missed positive attribute before simply raising the number.
On this page
Probably Stolen appraisal guide: work through the book
For cybernetic hands, check condition, material, interface type, augments and set bonuses as price factors. Follow the page order in the matching in-game guidebook for the item you are inspecting.
Start at the guidebook's base value for that item type.
Apply each visible condition, material, interface and augment adjustment.
Check whether the item qualifies for a named combination or set bonus.
Compare the result with the guidebook's minimum; do not price below that floor.
Enter the result and review the response before changing it again.
Use the base and minimum printed in the matching guidebook; different products have different values.
When a result still looks wrong
A missing interface can lower the value, while a qualifying set can raise it. Recheck both before changing your arithmetic. If the finish control is hidden below the number field, move the magnifying-glass panel upward.
Separate value from authenticity
A stamp's face value is checked against its printed denomination and security features, not calculated from a hand-appraisal table. If a customer offers one, use the food stamp inspection checklist to compare its amount, seal, lettering, logo and chip.
Ribwich factory number check
For a Ribwich, use its own appraisal guide rather than the cybernetic-hand table. Inspect the factory number together with the other listed traits. For a one-digit 2 versus a printed 02, use the current game's appraisal feedback rather than assuming the formatting alone determines the value.